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Script Pagination

April 8th, 2011 by Seth Kenvin

Market7 Release From Apr 6 ’11

People write all kinds of scripts: many or few scenes, heavy descriptions and/or dense amounts of dialog or light in both, varying amounts of media integrated into scripts. We have developed pagination to allow for faster load times by not waiting for an entire long script to load all at once, instead just several scenes at a time. But the right “several” isn’t the same for everyone all the time as some people’s scenes typically include just a few dozen words and others may have hundreds with multiple files uploaded to each. And, some people’s preferences can be to look at lots of scenes on-screen simultaneously or to control the perspective to a very specific set. So we’ve come up with a mechanism that defaults to showing five scenes at a time, but with a few intuitive controls enables complete customization of exactly what scenes are seen.

Here’s a demo:

Our most recent video.Market7 release also includes a few cool enhancements to the Annotative Player which we’ll get posted to the blog soon.

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Comprehensive Pre-Production to Post-Production Solution

January 21st, 2011 by Seth Kenvin

Market7 Release From Dec 20 ’10

As we complete intensive focus on converting our next-generation V2 Annotative Player, some focus is being re-directed to it’s pre-production counterpart, our Collaborative Script. Our newest release includes:

  • Published scripts lay out by page, for faster loading and more control over exactly what’s presented
  • Dedicated upload window when integrating media into script so that when large files (ex: b-roll) are posted, all functionality of service is available without concern about interrupting upload
  • Troubleshooting when log-in email address isn’t recognized to accelerate user’s access to service
  • Further enhancement of V2 Annotative Player including compact “toolbox” access to comment enhancement features

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video.Market7 Release from Oct 14 ‘09

October 17th, 2009 by Seth Kenvin

Customers Pick The Turns On Market7 Roadmap

While initially building video.Market7 we presumed that a typical production would involve sharing of a few cuts of footage towards the final product plus occasional collection of some integrated assets like graphics that appear within video. So we built our Files module to be a single, simple repository for everything assembled within a project, thinking that just sorting the list according to certain criteria would be sufficient to organize and find. In fact our customers are using projects in our service to collect much more content including storyboard elements, headshots of actors & scouting shots of locations, b-roll & other footage to be integrated into production, and various planning & organizational documents. Several have asked for better capabilities to work with larger amounts of documents and media typically assembled in a project so we are in the midst of enhancing our files capabilities, the latest aspect of which is folder-based organization:

Another point that’s come up more than once from our users is that awaiting review, feedback and approval about content is a frequent source of anxiety. So we’ve included viewing of video, files and published scripts as activity feed generating items, whether or not the viewer makes comments. And instead of having to constantly log into a project to check its activity feed, we now allow users to subscribe to projects’ feeds by email, including control over which modules they want to follow and how frequently emails should go out:

There are a couple other new features in this release, also responsive to customer requests. Uploading content now includes availability of an “alternative uploader”, based on HTML instead of Flash, that may prove more robust for large files (like 1-2 GB). We are working towards bringing such robustness to our Flash uploader too but there are a few current challenges for that in  industry practice,  acknowledged and under consideration by the relevant technical community. Also, video.Makret7 project-owners now have the ability to edit other team members’ comments in our Annotative Player which could be used to clean up clutter of comments after decisions have been made or to resynchronize comments if a file’s been replaced with a newer version that has timeline alterations.

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