Eating your own dog food is sometimes a humbling one. (Here is your opportunity to see me in a dress). We started our first Full Market7 production by writing a ridiculous script revolving around items we happened to have in the office. Seth and I collaborated without communicating directly (which, frankly, is fine by me), relying only on our Market7 tools to collaborate on the script.
Production wrapped last week and the process of using the annotative player to review and comment on the video has begun. Here is some behind the scenes stuff to tide you over.
The script drives everything that relates to the story. With the WGA strike persisting and the corresponding lack of entertaining content (I have taken to watching reruns of ‘Seinfeld‘…George is sadly more like me than i care to admit), it’s plain to see the importance of a good script. A solid script leads to a solid production. Most unhappy customers and frustrated producers can point to the script where the problems began. It is the roadmap behind which all wagons follow.
With something so important, why is it so hard to lock a good script?
First, we tried to identify what makes up a good script. We found that for enterprise customer video, a good script must be three things:
Accurate (reflects the Client’s message)
What keeps a script from becoming good?
Accuracysuffers when there is not effective communication between the client and the producer. Many times our producers think everything is fine until the day of production when the client complains that the message is off point. This often leads to a breakneck patch job to save the day.
Clarity suffers when the script isn’t reviewed by the right people who should have a say in the story. The dreaded ‘Huh?’ from those responsible for translated the script onto screen (such as the Director or the Marketing Communication Manager) is a death sentence for the production.
Compelling Interest is lost when the script becomes too long, difficult to follow, unfocused or offensive. This happens when too much information is shoved into the script for the audience to digest. Soon, the script is bulging at the seams with extraneous information. On the other hand, a story that starts uninteresting will stay that way when too few of the people who care about it (and who would say the story is not good) don’t read the script.
As a result of what we learned, we next started building a script editor that would break down and eliminate some of these problems by helping the right people review the right story at the right time to produce the best possible script.
Check out how we are trying to solve this problem…