March 14th, 2008 by Curtis Schofield
Dear Users : It’s easy to forget that we are a community and we will need reminders and help in this process.
We don’t exist in a vacuum. We are all working together – all of us engineers, designers, clients, producers – to facilitate a new expectation of what a pleasant experience is.
For this reason I would like to encourage any of our users to know that we value whatever feedback they can give us and that we are interested and concerned about giving them the best possible experience from the best possible research and design.
Each person that spends time crafting something of particular matter to a user is extending themselves towards the important details of what is really going on between the human and the interface; together we take a step towards an interesting and unknown future. It is a future that we are building together. Learning from each other and striving towards something that ultimately remains ineffable.
I think that is rad.
Happy 3.14 day -> present
client, design, engineering, feedback, game, happy, love, producer, software, user
February 28th, 2008 by Curtis Schofield
Attending the Adaptive Path UX intensive is much more than simply drawing little characters all over the beautifully bound notebooks that were given to us. It is also much more than a hot bed for the most intense flu that I have had since I was 13.
The traditional archaic approach of a software project is to do design at the very end or the very beginning of a project. This mode of operating has always seemed to me less about a practical and critical application of design theory and more of process related to conditions.
At a firm that has many designers, it’s much more common to see design get taken care of in the beginning. In more technical conditions, design can often be left towards the end of a project where there is a significant scramble and workup to the level of “picture perfect”.
One of the advantages of being a small and flexible company is that we have been able to take part in a variety of the methods and process of the firms we are working with.
The real challenge is to be different and intelligent with our design process then Integrate it into the small flows of change and meld it into a continuous part of our development track.
The UX Intensive contained a huge amount of data and a large amount of technique. Using these techniques as appropriate and throughout the development of our second string of features will be a interesting challenge.
This is the real challenge of design. It is more about asking How, What, Why than deciding what sort of feature set we should cause our application to ingest.
It is about crafting something excellent through successive attempts and the slow joy and pain of experience.
And now for something completely different :

Adaptive Path UX, design, design process, software design, software project, Urban Neo-Expresionism, UX Intensive